I would understand if they were EX moves, but they're not. On top of that, the game is so set on these one button specials that even using the command input sit provides (Where the only benefit is waiting less for meter to recharge) can only be done via the special button, so you don't even get special move strengths! AND ON TOP OF THAT, despite them being normal ass special moves, they still require meter. One of them being a one button invincible DP. Like the one button specials, meaning you're limited to 4 special moves. It could have been good, but there were some just stupid decisions made. Yes, it looks fantastic and is super smooth, but if the gameplay falls flat, it becomes a waste of eye candy. Yes, it looks fantastic and is super smooth, but if the gameplay Graphics can only take you so far in games. Graphics can only take you so far in games. DNF Duel walks that dangerous tightrope between accessibility and longevity extremely well, and while that might not be a balancing act some fighting fans are even interested in, it certainly is a space worth exploring, especially if it’s going to be done this well. But as with any fighting game, it really comes down to the variety, personality, and execution of its ideas – old hat or not. Thoughts- With remarkably digestible combat for the genre and more unrestricted approach to where and when you can land your attacks than most of its contemporaries, DNF Duel could prove to be somewhat divisive, especially down the road once all of its nooks and crannies have been thoroughly explored by the masses. Not as deep or complex as many hardcore 2D fighting fans would like. Bad- Almost no customization hurts the experience. The survival mode is incredibly addictive. Good- Outstanding graphics and audio across the board.
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